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Prevent all damage that would be dealt to target Hero or Companion this turn, then at the end of the turn deal X Magic Damage to another target Hero or Companion. X equals the amount prevented.

The best offense is a good defense.


5 Mana (M)



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Frequently Asked Questions

Rebound will continue to count damage that would be dealt to the targeted Hero or Companion throughout the turn, not just the damage it may have been played in response to.

Quick-Cast Spells and abilities used in response to Rebound will take effect before Rebound can begin preventing damage.

Further questions? Email me at

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