Attacking is one of the most basic ways to defeat your opponents. All of the heroes can attack, and companions can attack as soon as they come into play!
When you attack with your hero or one of your companions simply pick an opponent’s hero/companion that you’d like to attack. Each attack is done separately, so you don't need to choose all of your attackers at once.
When you attack you’ll deal damage equal to your attack to their health. If the target’s health reaches 0, then it will be killed. Under normal circumstances heroes and companions that are attacked do not hit back in response.
Keep in mind that attacks aren’t done instantly, your opponent’s will be given time to react with quick-cast spells or abilities once you declare an attack. If your attacking hero or companion is killed in response to you declaring the attack, then it will not be able to reach its target and deal the damage.
One of the key things in combat that will effect how you choose to attack is if your opponents have defending companions. A defending companion acts as a shield, reducing damage you deal equal to its health value. Defending companions are not dealt damage during combat unless they are the original target.
Below is an example of how defenders can effect combat:
In this scenario, Uprooted Watcher’s 3 attack would normally kill Stalwart Knight, but luckily Arcane Wisp defended the knight with its 2 health, making it so that Stalwart Knight only suffered 1 damage. In this example no companions were killed during combat.
At the end of your turn you decide how you want your companions to defend for the upcoming round.
You can choose to defend with as many or as few of your companions as you’d like. When defending with multiple companions their combined health total is what shields whoever they’re defending.
When planning your defenses keep in mind that you can't chain defenders together – i.e., you can’t have Sun-Hide defend for Arcane Wisp while Arcane Wisp is already defending Stalwart Knight.
Below are some example defense setups:
Keeping Track of Damage
All damage in Hero is cumulative, so be sure to keep track of damage dealt to your hero and companions. Each copy of Hero: Tales of the Tomes comes with tokens to help keep track of damage, armor and mana.
There are also 2 damage types in Hero – magic and physical. Most spells/abilities deal magic damage, while attacks deal physical damage. Physical damage dealt to your hero is reduced by your armor (marked by the shield symbol). Armor is like temporary bonus health that will refresh at the start of your turn.