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Card Name:

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Cursed Collar

Level 2

Equipment

Armor

At the start of your turn Cursed Collar deals 3 Magic Damage to your Hero.


3↑, 1←: Equip Cursed Collar to target Hero.

"Some pay for this privilege."

Frequently Asked Questions

If your turn starts and you have Cursed Collar equipped, you will not have a chance to use its active ability before the damage trigger.

The active ability costs 2 mana (↑) and 2 health (←). Spending health for an ability is not damage and cannot be prevented.

Spending health (←) for the active ability can kill your Hero.

If you have multiple Heroes, the Hero that Cursed Collar is equipped to must spend the health (←) for the active ability.

If your Hero has 0 or less health (←) and is still alive due to a card like Devoted Worshiper, you can still use the ability. Keep track your health (←) even as it continues to go negative.

If the active ability is negated in response to its activation, then you still have to pay the mana (↑) AND health (←) cost.

The active ability can be negated in response by either destroying Cursed Collar or removing it from the game.


Further questions? Email me at Hero@TalesoftheTomes.com

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