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A mage's nuisance, flickerwalkers are oft to blame for missing baubles and trinkets.
When Flickerwalker comes into play return a card you control to your hand.
1 Attack (A) / 3 Health (H)
Spirit
Companion
Level 2
Flickerwalker
Related Cards
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Any card with a come into play effect.
Frequently Asked Questions
The come into play effect is not optional, so you must use it when Flickerwalker comes into play.
The ability can be negated in response to its trigger triggers by either destroying Flickerwalker, removing it from the game, or causing it to lose its abilities.
The come into play trigger activates when Flickerwalker comes into play for any reason, not just when it is played from your hand.
The ability CAN target itself, so if you have no other cards in play you will have to return the Flickerwalker to your hand.
The ability can NOT be used on Heroes or Hero Abilities.
Further questions? Email me at Hero@TalesoftheTomes.com