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Featured in Hero: Tales of the Tomes
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Trials of the Maze
Quest
Each player flips a coin, then players that lose their flip are removed from the Quest. Repeat this process until there is only 1 player remaining. The remaining player takes an extra turn after this one.
Legend tells that the only way of escaping Xalta’s Maze is a matter of pure chance.
Frequently Asked Questions
Quests will immediately activate as soon as they come to the top of the deck. |
If multiple cards were being drawn from the deck and a Quest comes up, set the Quest aside and wait for the other effects to finish before putting it into play. |
Quests are not allowed to be in your hand. If one was to be added to your hand for any reason, activate it instead. |
This is not a hard rule, but I generally ignore a Quest that is at the top of the deck at the start of a game, since it will likely have no impact on the game and just be wasted. |
The Quest must have a winner. If everyone loses their coin flip, then the players still in the Quest flip again. |
Further questions? Email me at Hero@TalesoftheTomes.com
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