Card Name:

Card Type:

Card Text:

Flavor Text:

Quest

Starting with the current player, each player takes turn sacrificing any amount of H. Then the player that sacrificed the most may remove any non-Hero card in play from the game.

Victory demands sacrifice.

Necessary Tributes

Related Cards

Frequently Asked Questions

Quests will immediately activate as soon as they come to the top of the deck.

If multiple cards were being drawn from the deck and a Quest comes up, set the Quest aside and wait for the other effects to finish before putting it into play.

Quests are not allowed to be in your hand. If one was to be added to your hand for any reason, activate it instead.

This is not a hard rule, but I generally ignore a Quest that is at the top of the deck at the start of a game, since it will likely have no impact on the game and just be wasted.

You pay the health (H) even if you did not win the Quest.

The Quest will continue until all players but 1 have stopped sacrificing health (H).

You will not be able to jump back into the Quest later once you pass on sacrificing health (H).

Sacrificing health (H) for the Quest can kill your Hero.

If you have multiple Heroes, choose which one will sacrifice health (H). You will not be able to switch to a different Hero later on during the Quest.

Further questions? Email me at Hero@TalesoftheTomes.com

  • Patreon
  • Facebook - White Circle
  • Twitter - White Circle
  • Instagram - White Circle

™️ & © 2019 Jimmy Ellerth Entertainment LLC. |  Hero@TalesoftheTomes.com