“Now now, don’t go and make it too easy for me!”
When Adept Pyromancer comes into play you may pay 3M to deal 3 Magic Damage to target Hero or Companion.
Whenever you play a Spell deal 1 Magic Damage to target Hero or Companion.
1 Attack (A) / 3 Health (H)
Frequently Asked Questions
The come into play effect can only be used when Adept Pyromancer enters play. If you pass on the trigger, you won't be able to activate the ability at a later time.
Both abilities can be negated in response to their triggers by either destroying Adept Pyromancer, removing it from the game, or causing it to lose its abilities.
The come into play trigger activates when Adept Pyromancer comes into play for any reason, not just when it is played from your hand.
The second ability only triggers when Spells are played, so duplicating a Spell using Echo Cast will not trigger the effect.
If the come into play effect is negated in response to its activation, then you do NOT have to pay the mana (M) cost.
Further questions? Email me at Hero@TalesoftheTomes.com